Adding ARwall ARFX Pro Plugin to Unreal Engine 4/5
  • 20 Jan 2023
  • 3 Minutes to read
  • Contributors
  • Dark

Adding ARwall ARFX Pro Plugin to Unreal Engine 4/5

  • Dark

Article summary

Section 4: Adding ARwall ARFX Pro Plugin to Unreal Engine 4/5

This section describes how to install the ARwall ARFX Pro Plugin and add new maps to an existing Unreal Engine 4/5 Project.

Section 4.1: Installing the ARwall ARFX Pro Plugin

This section explains the process of installing the ARwall ARFX plugin to an existing Unreal Engine 4/5 project. 

  1. Extract the ARwall Plugin file (ie. ARwall_427_NL_2022-10-26.7z, ARwall_503_NL_2022-10-26.7z, etc.) using 7-Zip by right clicking the file and selecting 7-Zip > Extract Files....image-1674006923731
    NOTE: If your machine does not have 7-Zip, please download it and install it from here:

  2. Choose where you want to extract to, then Click "OK" 
  3. Once extracted, locate your extracted folder, open it, and locate ARwall folder. This will be the ARFX Plugin folder. 
  4. Copy the ARwall Plugin folder into an existing Unreal Engine 4/5 project’s Plugins folder.

    BEST PRACTICE Be sure to use the Unreal Engine 4.27 plugin with an Unreal Engine 4.27 project file and use the Unreal Engine 5 plugin with an Unreal Engine 5 project file. Using the wrong plugin version will prevent you from starting up the project. It is recommended to organize your plugins with an exterior folder clearly identifying the version of the plugin to copy into Plugins folders. Be sure not to change the name of the actual Plugin folder of “ARwall” or else it will not work properly within Unreal Engine. 
    NOTE: If your project does not have a Plugins folder yet, please make one.
    Note: How it should look inside the Unreal Engine 4/5 Project Plugins folder after copying the plugin there.
    Note: What it should look like inside the ARwall Plugins folder. 
  5. Open the Unreal Engine 4/5 project containing the ARwall plugin.

    Note: Make sure that the Unreal Engine 4/5 project is set to open correctly as a 4.27 or 5 project file. Otherwise, there will be an error upon opening the project. 

  6. Once you launch the uproject file and it reaches 75%, you will be greeted with two pop-up windows. One will prompt you to enter your Activation Code provided by ARwall and the other will open a browser window requesting you to login.

    Note: If this is your first time using the ARwall Plugin this pop-up might be hidden under the Unreal Engine interface or the login screen. Please use ALT-TAB (hold down ALT button and tap TAB button to cycle through to the correct window) to select the Activation Code and Login screens if they are hidden behind other windows.
  7. Once you have entered your Activation Code, click OK. Navigate to the ARwall Login screen.

    Note: ARwall Login screen
  8. Please log in using your existing login email and password. 
    1. If this is your first-time logging in, click “Sign up now” to create a new email/password account. Be sure to use this same account for all future logins. 
    2. If your email is a Microsoft related account, please use the “Microsoft Account” button to login.
    3. You will have 90 seconds to enter your login information, otherwise this will appear and ARFX will close. If this happens, click OK and launch the uproject file again. image-1674007534868
  9. Once you have logged in successfully, an authentication window should appear.


  10. Once you have successfully logged in, navigate to the Plugins window located at the top left section under the Edit tab.


  11. If the ARwall plugin is not enabled, click the Enabledoption and the ARwall plugin should now be activated. Before restarting Unreal we need to check a few more Plugins for the ARwall Plugin to work properly. 


  12. Start by searching for nDisplay plugin and disable it, if enabled. Then search for SteamVR plugin and disable it, if enabled. Now you may proceed with restarting Unreal Engine.



    BEST PRACTICE If starting up the Unreal Engine project shows any errors, navigate to project’s “Config” folder and delete any subfolders within that folder. Then proceed to launch the uproject file again.


Was this article helpful?